![]() ![]() On one hand, I feel the game is definitely meant to be played with the story intact, and something feels a little off when playing it without them. I have to say, for having 16-bit limitations, the cinematics are actually quite impressive, though they can at times become a bit too lengthy, which is probably what inspired GalaxyTrail to also include Classic Mode, where players jump directly into the levels without all the cinematics. If you play the game in Adventure Mode, each level is introduced and concluded with a series of cinematics, complete with voice acting. This simple story is perhaps the biggest differentiation between Freedom Planet and the 16-bit Sonics that inspired it. ![]() Post-release add-ons for the PC releases have added additional playable characters – including Milla the dog, the game’s tritagonist – though the Wii U version has yet to receive these updates.Įither way, having two characters from the get-go gives players a little bit of diversity in its campaign, as Lilac and Carol battle armies of robots to save their planet from the evil Lord Brevon. Carol is a wildcat who isn’t quite as strong as Lilac, but has quicker clawing attacks, can wall jump, leap between specially marked platforms, and can use the aforementioned energy for a rapid kicking combo. The base game includes two playable characters: Lilac is a suspiciously hedgehog-esque dragon who has powerful kicks and hair whips, as well as the ability to “dragon dash” using stored up energy, and a helicopter spin to add a little boost to her jumps. The game adopts the 16-bit visuals of the Sega Genesis, and no doubt its musical score echoes inspiration from Sega’s heyday (not just in Sonic, but a Nights Into Dreams influence can be heard from time to time as well). The end results are a satisfying platformer that could even be called the best Sonic game of recent memory, even if it doesn’t boast the titular hedgehog.įrom the get-go, the Sonic influence is obvious. In fact, it started development as a Sonic fan game, until its developers at GalaxyTrail decided to create their own IP out of their love of the 16-bit Sonic the Hedgehog classics. I'm not a developer so if say, Seraphna chimes in she'd know better than I do about what's up with Torque and Spade.Freedom Planet is a love letter to the glory days of Sonic the Hedgehog. I hope that after the development of Freedom Planet 2, Torque and Spade are working for Freedom Panet, then Freedom Planet is the most perfect 2D platformer ever, thanks for the info, for an approach what could happen after FP2īut keep in mind that I only read that on the official Freedom Planet Forums which unfortunately are no longer up. I'm not a developer so if say, Seraphna chimes in she'd know better than I do about what's up with Torque and Spade. Galaxytrail's current plan, as I'm understanding it, is that when Freedom Planet 2 is complete they will develop standalone titles for Torque and Spade with Torque's explaining the events leading up to Freedom Planet and Spade's bridging the gap between Freedom Planet 1 and 2.īut keep in mind that I only read that on the official Freedom Planet Forums which unfortunately are no longer up. Spade is only playable in really old versions of the game and even then you would need to mess around with some values in the code to get the game thinking you're playing as Lilac and instead accessing Spade, which is way over my head. To have access to Torque you need to set the game to the beta channel because he's only in version 1.21.3 or earlier. Originally posted by Brandon:There's a pretty big misconception with how Torque and Spade work. ![]()
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